07-13-2023, 03:12 AM
Grandi and Paola and Chiara set some videos here music), international film festivals such as Visionaria and even publishers, which inaugurated magazines published directly within Second Life. The overcoming of the novelty effect and the explosion of social networks caused the decline of Second Life , still inhabited by about half a million passionate users. How come a "metaverse" like Second Life went out of fashion while social networks - the same ones that today we aim to overcome in the metaverse direction - have literally changed the world.
The reason is immediacy : the ease with which USA Email List via Facebook or Twitter, we can interface with the digital world without abandoning the physical one we are in and without having to shift our attention completely elsewhere; the ease with which you can share content and communicate with friends and contacts; the possibility of being able to access it at any time of the day , even for very short periods of time and wherever we are. If social networks have defeated the "metaverse" of Second Life it is precisely because of their superior ease of use, conceptual simplicity and immediacy . Although meetings on Zoom are not ideal and can be tiring and nerve-wracking in the long run.
Imagine how tiring it could be to participate in virtual reality meetings where your colleagues are represented by cartoon avatars and where you have to type on the computer or showing something on the blackboard turns out to be a far from immediate operation (even today, in virtual reality, it can be complex to press a simple button). " cause the decline of Second Life? The reason is their superior ease of use, conceptual simplicity and immediacy." Andrea-Signorelli-Tondo-BN Andrea Signorelli Journalist expert in digital innovation Back to index The chances of the metaverse Is it possible that Zuckerberg really is hitting a colossal crab? And that the "metaverse" will play no role in our future? Of course, things aren't that simple .
The reason is immediacy : the ease with which USA Email List via Facebook or Twitter, we can interface with the digital world without abandoning the physical one we are in and without having to shift our attention completely elsewhere; the ease with which you can share content and communicate with friends and contacts; the possibility of being able to access it at any time of the day , even for very short periods of time and wherever we are. If social networks have defeated the "metaverse" of Second Life it is precisely because of their superior ease of use, conceptual simplicity and immediacy . Although meetings on Zoom are not ideal and can be tiring and nerve-wracking in the long run.
Imagine how tiring it could be to participate in virtual reality meetings where your colleagues are represented by cartoon avatars and where you have to type on the computer or showing something on the blackboard turns out to be a far from immediate operation (even today, in virtual reality, it can be complex to press a simple button). " cause the decline of Second Life? The reason is their superior ease of use, conceptual simplicity and immediacy." Andrea-Signorelli-Tondo-BN Andrea Signorelli Journalist expert in digital innovation Back to index The chances of the metaverse Is it possible that Zuckerberg really is hitting a colossal crab? And that the "metaverse" will play no role in our future? Of course, things aren't that simple .